Animation services business
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Submitted by: BizWhiz
Category: Business Services
Providing designing and modeling services to various companies ranging from movies to medicine to sports. Animation technology is being widely used in any business where visual imagination and depiction is important. Advertisement, architecture, medicine, education and sports have a huge potential to leverage on the benefits of animation, apart from the conventional areas like movie, cartoons, games, TV serials etc. Such companies frequently require a cost effective source to model their designs, products and demos.
One can also target businesses that may not require hard-core animation services, but need animated models for internal business purposes.
Creating character designs, visual effects, motion graphics, customized models and movies etc. to meet the business requirements, of both conventional industries like movie and gaming and other industries that may require animation models and movies for internal business purposes.
All the products would be based on 2D and 3D animation technology
The global animation industry offers a tremendous growth opportunity. The industry size was $55 billion in 2005 and is expected to touch $75 billion by 2009.
The gaming industry, which heavily uses animation technology, was worth $19 billion in 2005 and is expected to touch around $36 billion by 2009. Thus gaming has the potential to provide great business opportunity.
The growing need for visual depiction of concepts has resulted in increasing demand for animation services. Newer technologies have only made such services more affordable.
While a chunk of animation projects do get outsourced to places like India, small and custom projects, turn out better when handled in close proximity with the client. This area is a potentially good market.
Animation is a growing field and has significant competition. Some potential competitors are:
http://www.hybridmedicalanimation.com/
http://www.medicalanimatics.com/flash-site/
http://www.suite42.com/who.htm
http://www.moving-picture.com/
http://www.martestudio.com/
>>Creating a website for promoting the business.
>>Apart from providing other information, the website would host a few animation videos that would serve as examples of the quality of work.
>>Sending emails to potential clients.
>>Affiliate programs could turn out to be an effective mode of advertisement.
>>Placing advertisements in magazines related to the targeted industries.
Sales would be based on projects and contracts that the business generates from clients. Thus the key to growth in sales would be networking with potential clients like local filmmakers, game developers, medical schools and companies, big sports clubs and top educational institutes.
Key strategies should include focusing on small organization that cannot afford big animation companies.
One could also provide ancillary animation services, to expedite the completion of full-fledged animation projects undertaken by bigger companies.
Your USP would be your ability to deliver high quality customized animation products, at costs that are lower compared to other animators.
Quality would drive sales. In order to ensure quality and handle demand, one would require three or four skilled animators in the beginning.
Financial projectionsPricing: The average price of 3D animations ranges between $90 and $350 dollars for every finished second. Whereas the production price of 2D animation would range between $50 to $250 dollars for every finished second.
Price calculated on the basis of a day’s work may vary between $1,200 and $3,000 per day.
The cost of a scene in 3D animation may average around $1000.
The cost of an average 40-second animation may vary from $4000 to $5000.
Pricing differences are based on the complexity of design, modeling, animation, rendering etc.
If one can bag 30 projects having an average of 4 – 5 scenes each, and if each scene is priced around $1000, then for the initial year, the expected annual revenue would be around $150,000. By giving discounts to maintain price competitiveness, annual revenue of $125,000 would make for an attainable target.
|
Category |
Year 1 |
Year 2 |
Year 3 |
Comments |
|
Revenue |
$ 125,000 |
$187,500 |
$234,375 |
|
|
Cost of Goods sold |
- |
- |
- |
|
|
Gross profit |
$125,000 |
$187,500 |
$234,375 |
|
|
Expenses : - |
|
|
|
|
|
Payroll |
$75,000 |
$100,000 |
$125,000 |
For 2 highly skilled salary would be around $35000 per annum and other staffs $15000 is reasonable |
|
Rent |
$10,000 |
$10,000 |
$10,000 |
Rent for 800 square foot place. |
|
Advertising |
$5,000 |
$4,000 |
$3,000 |
|
|
Telephone |
$1,000 |
$1,200 |
$1,400 |
|
|
Miscellaneous |
$10,000 |
$12,000 |
$15,000 |
This includes depreciation for equipments, maintenance of equipment etc |
|
Total Expenses |
$101,000 |
$127,200 |
$154,400 |
|
|
Net operating Income |
|
|
|
|
|
Other Income |
|
|
|
|
|
Net Income / (loss) |
$24,000 |
$60,300 |
$79,975 |
|
|
Asset |
Year 1 |
Year 2 |
Year 3 |
Total |
|
Equipment |
$ 15,000 |
$ 1,000 |
$ 2,000 |
|
|
Staff |
$ 25,000 |
$ 20,000 |
$ 25,000 |
|
|
Cash |
$ 2,000 |
$ 3,000 |
$ 3,000 |
|
|
Maintenance |
$ 2,000 |
$ 2,500 |
$ 2,000 |
|
|
Totals |
$ 44,000 |
$ 26,500 |
$ 32,000 |
$ 1,02,500 |
Since the business would be focusing on meeting customized needs and catering to an ever-increasing business demand, one should wait atleast for the next 10-15 years before exiting.
Tips for Success| ISBN NO | Book Title | Author |
| 978-0306809187 | Serious Business: The Art And Commerce Of Animation In America From Betty Boop To Toy Story | Stefan Kanfer |
| 978-1589650077 | Creating 2D Animation in a Small Studio (Gardner's Guide series) | Bill Davis |
| 978-0312284282 | The Animation Business Handbook | Karen Raugust |
| 978-1401848187 | Exploring 3D Animation with Maya 6 (Design Exploration) | Patricia Beckmann |
| 978-0446696180 | Running a 21st-Century Small Business: The Owner's Guide to Starting and Growing Your Company | Randy W. Kirk |

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